Engagement is one of the cornerstones Lime is built upon, ensuring that young people have the opportunity to learn and gain something from every experience we design.
Using technology for engagement
Engagement is one of the cornerstones Lime is built upon, ensuring our audience has the opportunity to learn and gain something from every experience we design. In our Choices Programme, we have utilised iPads to deliver immersive, comic-book-style stories into school lessons, and expanded that experience to web-based platforms. For other projects, we’ve documented progress and content on camera and repurposed this in various formats.
However, technology is evolving as each day passes and perhaps the next frontier is to incorporate Virtual Reality using 360 cameras for an even more immersive experience. Currently, three core stories make up our Choices Programme material –Marcus’ story for Year 5, Kwan’s story for Year 6 and Ella’s story for Year 7. Many more are to be written to help schools keep pace with the growing number of challenges their young people face, and so as part of our commitment to creating the most engaging learning experiences, we’re experimenting with VR technology, learning how best to use this technology to help young people develop the skills to build their own, better futures…
We managed to get our hands on a 360 camera courtesy of STEAMhouse, as part of Birmingham University. And the specific camera (for all those curious) is the Insta360 OneX2 which comes with a monopod, a small tripod base and its charging necessities. Our first order of business was to delegate someone to use and learn about this new piece of technology for engagement. That’s me, (David Blake) who’s words you’ve been reading for the last 60 seconds. I was extremely keen to get my hands on this 360 camera, so that process didn’t take too long! As for our second order of business, I need to study the ins and outs of this camera and its capabilities.
Over the coming weeks, we’ll be sharing my direct experience with this camera, going from first time use of the camera, to applying what we learn to a future iteration of the One|80 project. Uncovering new styles of delivery and learning to get the best from technology is a huge part of what Lime is all about.
To find out more, please get in touch with us at: firstname.lastname@example.org or here